![]() Runaway sleeper hits like Shovel Knight nakedly emulated and updated 8- and 16-bit sensibilities, where challenging levels were par for the course and boss fights took center stage. Souls and its sequels/spinoffs inspired countless imitators to such an extent that ‘ Souls-like’ is now a genre descriptor. Demon’s Souls had already embraced the opaque design and challenges of classic games, adding names like Ornstein and Smough to the wince-inducing canon of legendary video-game big bads. Then a wave of nostalgia brought the boss back. Open-world and online games flourished, player choice became paramount, and boss fights in games that felt otherwise wide open - like the notoriously underwhelming boss confrontations in otherwise acclaimed games such as Bioshock or Deus Ex: Human Revolution - ended up feeling like dead weight. Bosses were effectively bottlenecks at a time where games were expanding. ”įor much of the 2000s, it seemed as if the concept of the video-game boss was on its last legs. After much deliberation, we have determined that Guitar Hero 3 ’s “Through the Fire and Flames” and Top Gun ’s “Aircraft Carrier” are more Levels than they are Bosses, and we have recategorized them accordingly. ![]() We had to, since FromSoftware games somehow keep getting harder. ![]() We originally published this list in 2017, and have updated it to reflect the most recent, cutting edge advancements in boss difficulty. ![]()
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